"A*" and "A star" redirect here. For other uses, see A* (disambiguation).
| Class | Search algorithm |
|---|---|
| Data structure | Graph |
| Worst case performance | |
| Worst case space complexit |
| Graph and tree search algorithms |
|---|
| Listings |
| Related topics |
omputer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an performance and accuracy, it enjoys widespread use. However, in practical travel-routing systems, it is generally outperformed by algorithms which can pre-process the graph to attain better performance,[1] although other work has found A* to be superior to other approaches.[2]
efficiently traversable path between points, called nodes. Noted for its
Peter Hart, Nils Nilsson and Bertram Raphael of Stanford Research Institute (now SRI International) first described the algorithm in 1968.[3] It is an extension of Edsger Dijkstra's 1959 algorithm. A* achieves better time performance by using heuristics.
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