Tuesday, 16 December 2014

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"A*" and "A star" redirect here. For other uses, see A* (disambiguation).
ClassSearch algorithm
Data structureGraph
Worst case performance
Worst case space complexit

omputer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an performance and accuracy, it enjoys widespread use. However, in practical travel-routing systems, it is generally outperformed by algorithms which can pre-process the graph to attain better performance,[1] although other work has found A* to be superior to other approaches.[2]
efficiently traversable path between points, called nodes. Noted for its 
Peter HartNils Nilsson and Bertram Raphael of Stanford Research Institute (now SRI International) first described the algorithm in 1968.[3] It is an extension of Edsger Dijkstra's 1959 algorithm. A* achieves better time performance by using heuristics.


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